Interactive dance performance


Interaction Designer




Collaborate with Louise Lessel

Dancer: Amanda Klepper, Katie Brady



p5.js & Processing

Projection Mapping


April 2019

Performed in New York University & Columbia University in May, 2019


Succumb is the final project for the course Choreographic Interventions at NYU ITP. It's an interactive dance performance where we bridge dancers' movement with interactive visual art and projection mapping. It was performed at New York University and Columbia University in May 2019.


Through our performance, we want to tell a story about the relationship between human beings and nature. How do we embrace nature? How do we react to the change of nature? How do we follow the trend of water? These are some of the questions we want to introduce by our performance. 

We divide the performance and the visuals into several stages.



The story starts with one of the dancers painting the floor with her body and having flowers grow around her.

This video demo uses the mouse movement to mimic how would the dancer's movement interact with the visual.


The second dancer joins, she will be rain. With rain dropping, the painting starts to be washed. But the harder the rain drops, the harder the dance trying to save the painting. 


The painting gets washed away. But the dancers start “talking” to each other. The dancer that paint with her body will translate and teach her “language” to the dance representing the rain.


In the end, two dancers both perform in a uniform body language and two flowers appear around them.


We use both the wall projector and a floor projector. Two projections are developed in different methods. The wall projection where the raindrops are made in javascript. The floor projection with the flower and washing visual is programmed in processing and receives data from two Kinect mounted on the ceiling by OSC.

System diagram

Scene setup


The performance was a success. I also had an enjoyable collaboration with dancers in this project. And it’s fascinating to create visuals that respond to human body movement. This project is also a practice of interaction design in a three-dimension space and an attempt at using codes for storytelling. 

© 2020 by Jingyi Wen